Skip to content
Simon Autenrieth – Communication Design
  • Frontpage
  • Portfolio
    • Jewelry Design
    • 3D, Game & Illustration
    • Print & Media
    • Musik & Sounddesign
  • Person
  • Contact
  • Impressum

Author: Simon

Starkenburg Classics 2012

February 6, 2017 Simon

Marketing, Program-book, Flyer & CD Booklet produktion for the Starkenburg Classics concert events 2012. In close collaboration with Nobuhiko Asaeda…

Continue Reading →

Posted in: Print & Media Filed under: CD, Layout, Print

TapCreo – Mobile Game

Simon

UI, Icon and Asset Design for TapCreo a mobile game by studio Ilmfinity. 150 Inventory Icons Lots of different menues,…

Continue Reading →

Posted in: 3D, Game & Illustration Filed under: App, Game, Icons, UI

EvoCreo – Mobile Game

Simon

UI, Icon and Asset Design for EvoCreo a mobile game by studio Ilmfinity. 100 Inventory Icons 150 Attack Move Illustrations…

Continue Reading →

Posted in: 3D, Game & Illustration Filed under: App, Game, UI

Calistix – Proud to BFit

Simon

Continue Reading →

Posted in: Print & Media Filed under: App, UI

Lab Squab – Mobile Game

Simon

Labsquab – Mobile Game – Lucky Brograms – All 2D Graphics – Character Artworks & Animation – Sound & Music…

Continue Reading →

Posted in: 3D, Game & Illustration, Music & Sounddesign Filed under: 2D, App, Game, Illustration, Mobile, UI

Tea Temple

Simon

3D Environment Asset Test Software used: Blender, ZBrush & Substance Painter Unity 3D & Marmoset Toolbag

Continue Reading →

Posted in: 3D, Game & Illustration Filed under: 3D, Game, Substance Painter, Textures

Logo – Iron Gentlemen

Simon

3D Logo Design – Iron Gentlemen (Unreleased Game)

Continue Reading →

Posted in: 3D, Game & Illustration Filed under: 3D, Game, Logo

Crustaceans

Simon

Illustration of frenzied crustaceans.

Continue Reading →

Posted in: 3D, Game & Illustration Filed under: Illustration

Baked Normals in ZBrush

Simon

Baked Normals in ZBrush Textures in Substance Painter + Photoshop

Continue Reading →

Posted in: 3D, Game & Illustration Filed under: 3D, Game, Textures

Post Apocalyptic Weapons

Simon

Post Apocalyptic Weapons Created in ZBrush, lowpoly in Blender & textured in Substance Painter

Continue Reading →

Posted in: 3D, Game & Illustration Filed under: 3D, Game, Textures

Post navigation

Page 7 of 8
← Previous 1 … 6 7 8 Next →

Visit the Zimor Etsy Shop

Visit the Zimor Etsy Shop

Working together with Goldschmiede Pöschl in Berlin, you can now buy some of my creations on the Zimor Etsy Shop! We also do custom orders, so please let us know if you would like to get something made!

Copyright © 2019 Simon Autenrieth - Communication Design
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.